in the console and scrolling through the listed commands.Īu.Debug.SoundMixes-This variable, when set to 1, provides information on the currently active sound class mixes. Because the console supports autosuggestion, you can get a list of available commands by typing au. Console commands can be executed from within the game, from within the editor, or, if the game has been started, by using the -server switch from the server's console.Ĭonsole commands and CVars that are audio specific begin with au., with the exception of a handful of older functions. Ĭommands that you type into the console will affect your editor in real time. You can also find more information about the usage of a given CVar by entering the command. įor example, to debug a sound mix, you would set the CVar au.Debug.SoundMixes to true using the command au.Debug.SoundMixes 1 in the console, where 1=true. Most audio console commands involve setting a given console variable ( CVar) to a desired value, through the syntax. This can be set at Window > Developer Tools > Output Log. When using the console commands, you may also want to open the Output Log. If the tilde key does not open the console, or if you want to use a different key, you can change your keyboard bindings by going to Project Settings > Engine > Input > Console Keys.
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